Originally Posted by
Pelicanidae
The problem is that you're sort of assuming that people who talk about drafts are presuming that they know all of these things without interviews/backstory research/etc. I, and many others, do not. We've been over this about a million times where we've discussed how those are parts of the picture that we don't have access to, and that we're just making the best judgments we can off the data that we have, which we necessarily accept is limited in certain ways. The problem is that you seem to swing hard the other direction: this is about the fifth or sixth time you've essentially gone ''I don't really care about the player other than the intangibles.''
The problem with intangibles is that they're intangible. You're essentially saying ''I draft based on vibes.''. Unlike, say, TS% or ast:TO ratio, which are based purely on what a player does on the floor, the intangible element is all about your subjective perspectives on things. For example, I've seen people say that Duncan can't be as good as Garnett because Garnett had more ''drive'' and ''fire'' and ''leadership''. Now, of course KG is an all time great, there's no doubt about that, but I think the reality is fairly clear that that evaluation, which is based entirely on a superficial understanding of the idea of ''intangibles'' is deficient in a fairly obvious way.
Now, again, this is not to say that you shouldn't take into account some element of personality and approach and whatnot if you have that data available: you obviously should. If someone is late to every practice and rude to the equipment staff and surly in the locker room, then that's obviously a problem even if they're skilled. By contrast, you yourself say it's a balance: it doesn't matter if someone is the nicest guy, has the most drive, hates losing, motivates his teammates, etc, if they just flat out cannot play.
That's why I find it odd that you would look at something like the Smith/Achiuwa comparison and come down so firmly on the side of Achiuwa based on intangibles, when their abilities as players are so far apart. This isn't using intangibles as the fine line divider over two similar prospects, this looks a lot like just making a decision almost purely on the vibe.