Last edited by PrepP; 08-28-2012 at 10:40 PM.
okay my take on this :
The Lux Tax was implemented to help the small market teams compete. And since there are no small or big market teams here, its pointless to put one up. everyone is on a level playing field.
If what you are aiming for is a Balance on talent among teams, then a Hard Cap is what you should push for
HR Sim League - Washington Wizards
Season 1 - Eastern Conference Finals
Season 2 - NBA Champions
Season 3 - 1st Round
Season 4 - Eastern Conference Semifinals
Season 5 - Eastern Conference Semifinals
I do think points should be the only penalty. Taking away picks or players isn't fair because the league doesn't operate that way. Points is the only fair method. And I do think we should start a luxury tax in the 2005 season. Not now. We can agree on a penalty by then.
My point was by saying that was you didn't rebute anything I wrote just made a comment towards me "of course wanting it" I reverse it and I have an attitude ? Dont get it.
I do have many points about this but don't feel typing it on an
iPhone. I'll probably post it out in the more in a more debatable form, but I mostly write in short hand bc I'm posting from a phone.
Last edited by PrepP; 08-28-2012 at 11:23 PM.
Again lux tax or no lux tax teams do there best to avoid paying 80 million.
HR SIM LEAGUE SEATTLE SUPERSONICS 2005-2006Eye ******* depth charts since year 2000
Pg: Chris Paul Sg: Ray Allen Sf: Adrian Griffin Pf: Dirk Nowitzki C: Soumaila Samake
2012 HR RE-DRAFT CHAMPION ORLANDO MAGIC!
Pg: Steve Nash Sg: Manu Ginobili Sf: Nicolas Batum Pf: Paul Millsap C: Tim Duncan
HR Sim League Boston Celtics - 2002 World Champions
PG: Sam Cassell, Steve Blake
SG: Grant Hill, Michael Dickerson
SF: Josh Childress, Jamie Feick
PF: Chris Webber, Jamie Feick, Jason Maxiell
C: Shaquille O'Neal, John Amaechi
CP, does the salary cap raise by year or not?
So after marinating on this topic for a while, I think my initial reactions for a harsh tax penalty was asking too much. I came up with an idea that I like and would like other GM's feedback on what should be changed, etc. Is it too much? Not enough? Have better suggestions?
I really liked the idea that someone else mentioned about having an increasing penalty the more over the cap you are. I think we could do something similar to this.
> $10 mill over = Team can't collect points from individual players
> $15 mill over = Team can't collect points from individual players + Can't send/receive points in a trade
> $20 mill over = Team can't collect points from individual players + Can't send/receive points in a trade + some sort of trade, FA, draft, etc. restriction???? need suggestions
***I also thought that maybe we could work out a way to evenly distribute all the points that teams over the cap acquire to teams that are under the cap. So say we have a "LUX TAX BANK" thread and it is up to all of the under the cap GM's to keep tabs of points acquired by the over the cap teams in that thread. Then at the end of the year those points are divided evenly (rounded down if a odd total) to teams under the cap.
I've been struggling to come up with something that wouldn't cause much work for cp3 , awarded teams for being under the cap, and made teams think twice about being taxed. I like the increasing penalty idea that someone else came up with so I just built off of that idea. I think giving the points to teams under the cap makes it a deterrent because then you are essentially helping out other teams indirectly. Similar to how the NBA tax works where you pay a fine for every dollar over the cap you are which is redistributed to all teams under the cap.
Last edited by PrepP; 09-05-2012 at 09:19 PM.
I think we should wait a full sim year before implementing new rules that can punish teams. I'll have a crapload of capspace so I'm not trying to save myself, it just seems fair to me.
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