Today after 2pm.
Today sometime after 2.
2004-2005 Sim League World Champion Los Angeles Lakers
Today after 2pm.
Emeka Okafor - Al Jefferson - Carmelo Anthony - Manu Ginobili - Aaron McKie
Joe Smith - James Posey - Mateen Cleaves
Anxiously awaiting to see how my team will do! 2nd best Win % in the East!
Hornets Report Sim League presents...
2006-07 Season Record: 0-0
C Tyson Chandler | PF Antoine Walker | SF Shareef Abdur-Rahim | SG Tony Allen | PG Gilbert Arenas
Key Reserves: Channing Frye | Corliss Williamson
I'm kind of disappointed with my team giving up 91 points per game. I guess right now I just have to wait it out, I drafted my team really young.
My starters are 22, 25, 29, 24, and 26.
The guy I drafted to start at SF for me is also only 24.
PelicansReport.com Sim League
New Orleans Hornets General Manager
Ok now I willing to let go Clifford Robinson to shed some salary, youth and/or picks.
"I want ONLY 9 eyebrows in the starting lineup for the Hornets next year." I typed this before the draft lottery
to those who have experience with a Sim League :
How does the attribute Greed, Loyalty and Play for Winners work?
How does Free Agency work?
Will a player with an expired contract refuse an extension with your team if he has low loyalty value?
Will a Free Agent with a high Play for Winner attribute choose a lower offer from a contender than a higher offer from a worse team?
HR Sim League - Washington Wizards
Season 1 - Eastern Conference Finals
Season 2 - NBA Champions
Season 3 - 1st Round
Season 4 - Eastern Conference Semifinals
Season 5 - Eastern Conference Semifinals
I updated the index for all you guys who made moves. Kings/Lakers/Blazers
how about on the signing of Free Agents? how does that work? we submit offers and the player will decide? did it ever happen that a player chooses a lower offer(money) from a contender over a higher offer from another team?
The first one I've seen is people would just pm me with all their offers. Player, number of years, starting salary, and percentage increase (8-12 I think, not sure though) and I'd input it to the game. This way everyones bids are confidential only too me.
The second way is just a bidding style, every player has their own thread in the free agency forum and you just bid on the player. So everyone knows what's being offered, and if a player isn't offered within 24 hours then he goes to the guy with the highest offer. The problem with that is it tends to force people into overpaying big time.
HR SIM LEAGUE SEATTLE SUPERSONICS 2005-2006Eye ******* depth charts since year 2000
Pg: Chris Paul Sg: Brandon Roy Sf: ??????? Pf: Dirk Nowitzki C: Alonzo Mourning
2012 HR RE-DRAFT CHAMPION ORLANDO MAGIC!
Pg: Steve Nash Sg: Manu Ginobili Sf: Nicolas Batum Pf: Paul Millsap C: Tim Duncan
so the Free Agent himself have no control on where he will sign? its always the highest bidder? like an auction?
What if two teams both offer max contracts? Does the original team get their player back?
NBA Draft Big Board:
1. Victor Oladipo
2. Ben McLemore
3. Otto Porter Jr.
4. CJ McCollum
5. Trey Burke
6. Nerlens Noel
7. Alex Len
8. Anthony Bennett
9. Cody Zeller
10. Kentavious Caldwell-Pope
In the first way, does the game select which contract to accept or you?
you will need a bigger inbox for the first one. I also like it, but the second one is not so bad. maybe we can put it into a vote?
does anyone know any PER calculator? and do we have enough stats to compute the PER of the players?
The Player Efficiency Rating (PER) is a per-minute rating developed by ESPN.com columnist John Hollinger. In John's words, "The PER sums up all a player's positive accomplishments, subtracts the negative accomplishments, and returns a per-minute rating of a player's performance." It appears from his books that John's database only goes back to the 1988-89 season. I decided to expand on John's work and calculate PER for all players since minutes played were first recorded (1951-52).
All calculations begin with what I am calling unadjusted PER (uPER). The formula is:
uPER = (1 / MP) *
+ (2/3) * AST
+ (2 - factor * (team_AST / team_FG)) * FG
+ (FT *0.5 * (1 + (1 - (team_AST / team_FG)) + (2/3) * (team_AST / team_FG)))
- VOP * TOV
- VOP * DRB% * (FGA - FG)
- VOP * 0.44 * (0.44 + (0.56 * DRB%)) * (FTA - FT)
+ VOP * (1 - DRB%) * (TRB - ORB)
+ VOP * DRB% * ORB
+ VOP * STL
+ VOP * DRB% * BLK
- PF * ((lg_FT / lg_PF) - 0.44 * (lg_FTA / lg_PF) * VOP) ]
Most of the terms in the formula above should be clear, but let me define the less obvious ones:
factor = (2 / 3) - (0.5 * (lg_AST / lg_FG)) / (2 * (lg_FG / lg_FT))
VOP = lg_PTS / (lg_FGA - lg_ORB + lg_TOV + 0.44 * lg_FTA)
DRB% = (lg_TRB - lg_ORB) / lg_TRB
I am not going to go into details about what each component of the PER is measuring; that's why John writes and sells books.
Problems arise for seasons prior to 1979-80:
•1979-80 — debut of 3-point shot in NBA
•1977-78 — player turnovers first recorded in NBA
•1973-74 — player offensive rebounds, steals, and blocked shots first recorded in NBA
The calcuation of uPER obviously depends on these statistics, so here are my solutions for years when the data are missing:
•Zero out three-point field goals, turnovers, blocked shots, and steals.
•Set the league value of possession (VOP) equal to 1.
•Set the defensive rebound percentage (DRB%) equal to 0.7.
•Set player offensive rebounds (ORB) equal to 0.3 * TRB.
Some of these solutions may not be elegant, but I think they are reasonable. After uPER is calculated, an adjustment must be made for the team's pace. The pace adjustment is:
pace adjustment = lg_Pace / team_Pace
League and team pace factors cannot be computed for seasons prior to 1973-74, so I estimate the above using:
estimated pace adjustment = 2 * lg_PPG / (team_PPG + opp_PPG)
To give you an idea of the accuracy of these estimates, here are the actual pace adjustments and the estimated pace adjustments for teams from the Eastern Conference in 2002-03:
Tm Act Est
ATL 1.00 0.99
BOS 1.00 1.02
CHI 0.97 0.98
CLE 0.97 0.99
DET 1.05 1.06
IND 0.99 1.00
MIA 1.04 1.08
MIL 1.01 0.96
NJN 0.99 1.03
NOH 1.01 1.02
NYK 1.00 0.98
ORL 0.98 0.97
PHI 1.00 0.99
TOR 1.01 1.01
WAS 1.03 1.03
For all seasons where actual pace adjustments can be computed, the root mean square error of the estimates is 0.01967.
Now the pace adjustment is made to uPER (I will call this aPER):
aPER = (pace adjustment) * uPER
The final step is to standardize aPER. First, calculate league average aPER (lg_aPER) using player minutes played as the weights. Then, do the following:
PER = aPER * (15 / lg_aPER)
The step above sets the league average to 15 for all seasons.
Those are the gory details. If you have any comments or questions, please send me some feedback.
AKA you need the leagues average player to calculate. And while I have a lot of time on my hands at times and am pretty good at stats and Excel, I'm not diving into this at all considering league stats are not all in one place, they're not exportable in a .csv file, and my team sucks.
fun Fact: Teo Ratliff averages more blocks per game than my TEAM!
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